Category - Peripherals
Topic - Nintendo Wii
Issue - Proper sensor bar placement
Tiptoid -
In November 2006, Nintendo launched its new gaming console, called the Wii, in North America. The primary feature of the Wii is its controller, called the "Wiimote" by many fans. This controller, shaped like a remote control for a television, can imitate almost any movement, such as; swinging a sword, rolling a bowling ball, or throwing a punch in boxing.
The Nintendo Wii comes with a sensor bar which plugs into the back of the unit to assist with the controller's motion sensing. Its main use is to perform pointing tasks, such as moving around an onscreen cursor. It is also used for depth operations that allow for the controller to sense a somewhat 3D environment. There can be issues with the sensor bar. For example, the onscreen cursor in some games is slightly off from where you're directly aiming. These issues can be fixed with a few edits in the settings of the Wii.
Here are a few tips to guide you to a near-perfect sensor bar setup:
So, if you have acquired a Wii and are having some pointing difficulties, following these steps will help out with the functionality of the Wiimote. Good luck, and have a blast!
Glossary -
calibrate - to help make more functional when performing certain tests
motion sensing - the ability to detect movement, and output it
sensor bar - the object that plugs into the Wiimote and is composed of infrared lights; allows for pointing and depth functions for the Wiimote
"Wiimote" - the nickname of the Wii controller; can sense motion in a somewhat 3D environment
Find Out More -
http://en.wikipedia.org/wiki/Wii
This web page contains links to one or more web pages that are outside the FCPS network. FCPS does not control the content or relevancy of these pages.
Submitted by - Chris Ricci

Site Manager - Chris Ricci
January 2007