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Kinder
Bakeshop
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Introduction:The teachers of the school have a
yen for sweets and are bored with the ones they can buy in the
cafeteria. They are too tired to make them at home and no time to go
to the store to buy cookies. They are even willing to pay for fresh
baked goodies. Is there a way for the kindergarten students to
provide a source for yummy treats right in the school? (Seesample
letter sent to students.
Several teachers were recruited to create and send
letters.)
Task:
Kindergarten students will create a
bakery where they can sell cookies for one week. They'll be able to
earn their own "money" and deposit it into their kinder bank account.
When the bakery opens, they'll man the bank and the bakeshop. They'll
have the opportunity to withdraw money from their accounts in order
to purchase cookies.
Process:
- Teacher reads letters from teachers
and brainstorms with students a way to create a
bakery.
- A chart is created to track "good
deeds" done by students. In exchange for a good deed, students
will earn one penny. This penny will go into a student bank
account and can be used to purchase a cookie when the bakery
opens.
- The concept of a bank and a penny
are discussed.
- Play games using pennies to make
purchases.
- Use computer to practice exchanging
pennies for baked goods.
- Learn and sing the money
song.
- Construct checkbooks.
(Check book
page (pdf)) (Penny
page-students
check off pennies in their checkbook as they spend
them)
- The bakery is planned (signs,
decorations, price tags for cookies, ads for the teachers' lounge
and staff bulletin board).
- Letter is sent home to parents
asking for cookie donations.
- Discuss community roles (banker,
baker, cashier, customer, advertiser).
- The terms goods, services, needs,
wants, earning, saving, and spending are explained.
- Books on baking and cookies are
read. (The Gingerbread Man, If You Give A Mouse A
Cookie)
- Make a letter "c" book.
- Create a "mouse snack" to go along
with If You Give a Mouse A Cookie.
- Sequence characters from the
stories The Gingerbread Man, If You Give A Mouse A
Cookie
- Sequence cookies 1-10 and draw
corresponding amount of chocolate chips.
- Retell The Gingerbread Man
using flannel board and puppets.
- Create gingerbread men
glyphs.
Opportunities
to share what they have learned:
- Open the bakeshop to staff and
other classes.
- Share the experience on KPOV
(in-house school news show.)
Assessment:
A checklist
is kept of student skills during the unit. Anecdotal notes are used
for daily assessment and ECAP assessment folder checklist is used as
a guide.
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To see pictures from the unit,
click on the cookies.
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To see the unit
design click
here.
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Back to Time 4 Teachers
Main Page
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Return to Kings Park Webpage
Unit created by Amanda
Thomas and Julie
White
Page created by Brooks
Widmaier
March 25, 2002
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