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Mathematics
3rd Grade
In third grade Mathematics, students learn concepts based on the following Strands:

Number Concepts, Theory, Sense

  • Read and write numbers through hundred thousands; rename numbers through 9,999 using place value.
    • EXT: Investigate other ways of grouping and writing numbers (e.g., Egyptian numbers).
  • Order and compare measurements and numbers to 9,999 using the symbols >, <, and =.
    • EXT: Order and compare numbers to 999,999 using the symbols >, <, and =.
  • Use ordinal numbers to identify position in a sequence.
  • Explore estimation strategies (rounding, compatible numbers, and using a referent). Round to the nearest 10 and 100.
  • Demonstrate the inverse relationship between multiplication and division by using fact families; explain the relationship between addition and multiplication.
  • Recall basic strategies for addition and subtraction facts.
  • Develop concept of equal groups and use arrays to represent those groups. State the symbolic multiplication fact for an array. Organize the multiplication facts on a chart recognizing the square numbers and using the commutative property of multiplication.
  • Develop and use the strategies to learn the multiplication facts through nine (multiples/skip counting, properties of 0 and 1 as factors, square numbers, doubles, one more set, twice as much as a known fact, patterns, multiples of ten, etc.).
  • Illustrate the concept of division in a problem-solving setting by identifying number of equal groups or how many are in each group; record the related division statement using ÷ and .
  • Recognize that a fraction represents equal parts of a whole or set; write the fraction when given the model; develop a model for a given fraction.
    • EXT: Investigate and model mixed numbers with concrete materials and on a number line.
  • Compare fractions less than one (halves, thirds, fourths, fifths, sixths, eighths, tenths) using models.
    • EXT: Use models to find equivalent fractions.
  • Count, read, write, and compare money amounts to $10.00.
    • EXT: Change fractions to decimals for tenths and hundredths and do the reverse.
  • Relate "tenths as fractions" to "tenths as decimals" (i.e., 1/10 = 0.1).
  • Compare and order decimals through tenths.

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Operations
  • Estimate and add three-digit numbers to solve problems, with and without regrouping, including money amounts; extend the process to four-digit numbers. Check addition by using subtraction.
  • Estimate and add three or more addends (one- and two-digit numbers).
  • Estimate and subtract three-digit numbers to solve problems, with and without regrouping, including subtracting money amounts and subtracting across zeroes; extend the process to include four-digit numbers. Check subtraction by using addition.
  • Mentally compute the multiplication facts through the nines.
  • Estimate and multiply one-digit numbers by two-digit numbers.
    • EXT: Multiply one-digit numbers by three-digit numbers.
  • Model division situations with and without reminders.
  • Estimate and divide a one- or two-digit number (with and without a remainder) by a one-digit number using the multiplication facts.
  • Estimate, add, and subtract fractions with like denominators (halves, thirds, fourths, fifths, sixths, eighths, or tenths) using models.
    • EXT: Estimate, add, and subtract mixed numbers with like denominators.
  • Find fractional parts of a group of up to 30 objects.
    • EXT: Find fractional parts of the day using a 24-hour clock (see Ready, Set, Go, Lesson 5).
  • Estimate, add, and subtract decimals to tenths.

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Measurement
  • Estimate, measure, and compare (using > or <) lengths to the nearest half inch and centimeter. Select appropriate unit of measure. Know that 12 inches = 1 foot, 3 feet = 1 yard, 36 inches = 1 yard, and 100 centimeters = 1 meter.
    • EXT: Estimate, measure, and compare lengths to the nearest quarter inch.
  • Find perimeter and area in problem-solving settings.
  • Estimate and find the volume of rectangular solid using concrete materials.
  • Use a balance to measure weight in ounces, pounds, grams, and kilograms. Select appropriate unit of measure. Know that 16 ounces = 1 pound and 1000 grams = 1 kilogram.
  • Measure capacity in nonstandard units; estimate and measure capacity in cups, pints, quarts, gallons, and liters. Select appropriate unit of measure. Know that 2 cups = 1 pint, 2 pints = 1 quart, 4 quarts = 1 gallon.
    • EXT: Estimate and measure capacity in milliliters. Know that 1000 milliliters = 1 liter.
  • Read Fahrenheit and Celsius temperature on a thermometer.
  • Find equivalent amounts of money to $10.00. Make change for amounts to $5.00.
    • EXT: Use outside resources to explore foreign currencies (e.g., money from China, Greece, or Egypt).
  • Read time to the nearest five minutes using both analog and digital clocks. Extend reading time to the nearest minute.
    • EXT: Subtract or count on in minutes to determine time intervals within an hour.
  • Know time equivalencies such as month/year, day/week, minute/hour, and hour/day.
  • Develop strategies for estimating large quantities of objects.
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Geometry
  • Identify and draw representations of points, lines, line segments, angles, horizontal lines, and vertical lines using the appropriate tools; recognize right angles.
    • EXT: Recognize and describe angles greater than 90š as obtuse and angles less than 90š as acute angles.
  • Identify and describe lines of symmetry.
    • EXT: Make a book illustrating symmetry using real-world contexts.
  • Identify a figure as open or closed; identify open figures as polygons or nonpolygons; identify circles, triangles, rectangles, squares, and other polygons.
    • EXT: Investigate and classify quadrilaterals; explain the classification criteria.
  • Explore and identify congruent figures by manipulating shapes.
  • Investigate moving figures using lids and/or flips.
    • EXT: Investigate moving figures by rotating.
  • Recognize, sort, and compare solid shapes and explore faces, edges, and vertices (corners) of cubes, rectangular prisms, and cylinders.
  • Investigate the use of a grid (axis from 0-5) and ordered pairs to locate points.
    • EXT: Play the game "Battleship" and similar computer games.

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Data Analysis/Statistics/Probability
  • Collect data from a variety of sources, including content from other disciplines; represent data with tally marks and on charts/tables, pictographs, and bar graphs. Explain findings. EXT: Use a data base (e.g., ClarisWorks) to record, organize, and present information.
  • Interpret pictographs, charts/tables, and bar graphs.
    • EXT: Investigate line graphs as a way to represent certain kinds of data.
  • Determine if an event is equally likely (50% chance of occurring) or not equally likely to occur; make predictions based on results of simple experiments about the outcome of an event; organize in charts.
    • EXT: Record probability of an outcome as a ratio.

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Patterns/Functions/Algebra
  • Recognize, describe, predict, extend, and create patterns of objects, pictures, charts of numbers, and simple number patterns.
    • EXT: Locate patterns in Native American and African art. Create a similar pattern.
  • Write simple equalities by finding missing addends and factors.
  • Multiply by multiples of ten (6x10, 6x20) using patterns.
    • EXT: Use a calculator to investigate number patterns by multiplying by 100 and multiples of 100 (6x100, 6x200...); extend to 1000 and multiples of 1000 (6x1000, 6x2000...).
  • Find the function rule (pattern) that completes a chart of factors or products.
  • Recognize, explain, and use the properties of addition including associative, commutative, and zero.
  • Recognize, explain, and use the properties of multiplication including commutative, zero, and one.

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Problem Solving/Application
  • Identify and/or pose problems from everyday life and mathematical situations including problems to fit a given equation.
  • Solve problems using a logical procedure (a plan).
  • Identify information that is available but not needed. Identify additional information needed to solve a problem.
  • Solve problems using appropriate materials and tools (e.g., grid paper, collectibles, measurement tools, manipulatives, calculators).
  • Develop and apply operations and strategies (e.g., act it out, build a model, draw a picture or diagram, guess and check, make a chart or table, make a list, make a graph, use a pattern, work backward) to solve a wide variety of routine and nonroutine problems. EXT: Find alternative ways to solve problems.
  • Solve problems by working collaboratively with peers; entertain others' points of view.
    • EXT: Recognize similarities and differences among solution paths.
  • Share and explain (verbalize/record/demonstrate) thinking during and after solving a problem.
    • EXT: Recognize when a solution does or does not make sense. Explain why.
  • Acquire confidence in using mathematics meaningfully to solve problems.

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Last Updated   9/10/2004
Contact
Michael Cunningham
Michael.Cunningham
@fcps.edu
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